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Traveling as guards on a merchant caravan, you sought passage to Grimhaven, a small town on the edge of a large forest, where tales of strange goings-on and rumors of an old evil again rising have piqued your interest. Merchants traveling to the area have sought mercenaries for hire to defend against increasing bandit attacks. It was the perfect opportunity for your band to cut its teeth and test your skills before arriving in Grimhaven.

You didn't have long to wait, as the caravan was attacked shortly after leaving on the journey. Though you managed to fend off the bandits, several of the wagons sustained heavy damage. After another five leagues, the caravan had little choice but to stop to repair the wagons. The merchants have asked you to scout the nearby forest for danger while they make repairs.

They inform you that straight ahead is a long-empty cabin that should be scouted for supplies, and to be wary of the lake to the east, as an ogre has been known to frequent nearby. Also of interest is an old abandoned moathouse previously garrisoned by the former lord of the area. Behind you in the wagon lies some equipment the merchants have provided, as well as your pay for the journey.

You ready your gear in preparation for an expedition to... the Moathouse on the Border.

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MORE INFORMATION ABOUT THIS MODULE[]

This module makes optional use of the Dungeon Maker PRO gameplay mod by Zappastuff. If you have this mod, you will be able to use merchants, but if you don't you can still interact with chests in the traders camp.

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It is strongly recommended you play Classic Tabletop adventures with 'Deadlier AI' enabled in your game options. The default setting for AI greatly reduces the monster use of abilities, limiting the encounter challenge. Encounter balance will be at its best for a points-buy party on Authentic with Deadlier AI.

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Solasta: Moathouse on the Border

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