This is a collection of work from the Solasta modding community. It includes feats, subclasses, items, crafting recipes, gameplay options, UI improvements, and more. The general philosophy is everything is optional to enable, so you can install the mod and then enable the pieces you want. There are some minor bug fixes that are enabled by default.
ATTENTION: This mod is a collection of previously released mods in addition to some new components. If any of the mods this is replacing is still installed, you will have errors on startup. It is highly suggested to delete all mods from GAME_FOLDER\Mods and add the ones you need. No previous mod from the list at the end of this document should be installed unless the author specifically says it is supported. ChrisJohnDigital, ImpPhil and Zappastuff put many hours consolidating all previous work to offer the best we created over the last year in a simple set of basic mods:
Solasta Mod API - Provides the basis for all other mods to work
Solasta Community Expansion - About 40 mods from the community were consolidated here. 40 Feats, 6 Subclasses, Bug Fixes, etc.
Flexible races [Assign ability score points instead of the racial defaults (example: High Elf has 3 points to assign instead of +2 Dex/+1 Int)]
Flexible backgrounds [Select skill and tool proficiencies from backgrounds]
Receive both ASI and Feat every 4 levels
Epic [17,15,13,12,10,8] array
Feats available at level 1
Feats[]
The Community Expansion includes a huge list of additional feats, and most previously released feat mods have been rolled up into a single, organized mod.
Full Feats List: More than doubles available feats
Apothecary (Intelligence): +1 Intelligence, Proficiency or Expertise with Herbalism Kit and Arcana
Apothecary (Wisdom): +1 Wisdom, Proficiency or Expertise with Herbalism Kit and Medicine
Chef (Constitution): You gain +1 to Constitution. Spend 1 hour to cook a meal to heal yourself and your companions 1d8. Once a day you may spend an hour to cook treats that provide temporary HP when eaten.
Chef (Wisdom): You gain +1 to Wisdom. Spend 1 hour to cook a meal to heal yourself and your companions. Once a day you may spend an hour to cook treats that provide temporary HP when eaten.
Fey Teleportation (Charisma): Increase Charisma attribute by 1. Gain the ability to Misty Step once per short rest and learn the spell. Gain proficiency in Tirmarian.
Fey Teleportation (Intelligence): Increase Intelligence attribute by 1. Gain the ability to Misty Step once per short rest and learn the spell. Gain proficiency in Tirmarian.
Fey Teleportation (Wisdom): Increase Wisdom attribute by 1. Gain the ability to Misty Step once per short rest and learn the spell. Gain proficiency in Tirmarian.
Fighting Style: Archery: You gain a +2 bonus to attack rolls with ranged weapons.
Fighting Style: Defense: While you are wearing armor you gain a +1 bonus to AC.
Fighting Style: Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Fighting Style: Great Weapon: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die. You must use the new roll, even if it is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Fighting Style: Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Fighting Style: Two Weapon: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Fletcher: +1 Dexterity, Proficiency or Expertise with Smith's Tools, Proficiency with bows and crossbows
Healer: You gain proficiency or expertise in Medicine checks. You gain the ability to revive a creature that died within the last 12 seconds once per long rest. You can use an action to restore 1d6 + 4 + character level hit points a number of times per short rest equal to your Wisdom modifier.
Heavy Defense Mastery: Resistance to Bludgeoning, Slashing, and Piercing damage.
Inspiring Leader: Spend 10 minutes to inspire up to 6 friendly creatures (which can include yourself) within 30 feet of you. Each creature gains temporary hit points equal to your level + your Charisma modifier. Useable once per short rest.
Light Armor: Gain proficiency with Light Armor and +1 Dexterity
Manacalon Crafter: +1 Intelligence, Proficiency or Expertise with Manacalon Rosary and Arcana. Requires the ability to cast spells
Medium Armor: Gain proficiency with Medium Armor and Shields and +1 Dexterity
Medium Armor: Gain proficiency with Medium Armor and Shields and +1 Strength
Pickpocket: You gain proficiency with Sleight Of Hand, or expertise if already proficient. You also have advantage on Sleight of Hand Dexterity checks.
Power attack: You learned to trade accuracy to lander deadlier/harder blows. You can choose to take a -3 penalty to your to hit in order to do more damage (+3 damage for one handed weapons, +6 damage for two handed weapons). Lasts for the whole turn once activated. Works with melee and ranged weapons.
Reckless Fury: You gain the ability to enter a rage for one minute once per day (note no armor restriciton), and you can attack recklessly gaining advantage on your melee attacks while giving advantage to your attackers until your next turn.
Savage Attacker: Reroll damage dice when they roll a 1.
Scribe: +1 Intelligence, Proficiency or Expertise with Scroll Kit and Arcana, Requires the ability to cast spells
Shadow Touched (Charisma): Increase Charisma attribute by 1. Gain the ability to cast Invisibility, Inflict Wounds, and False Life once per long rest and learn the spells.
Shadow Touched (Intelligence): Increase Intelligence attribute by 1. Gain the ability to cast Invisibility, Inflict Wounds, and False Life once per long rest and learn the spells.
Shadow Touched (Wisdom): Increase Wisdom attribute by 1. Gain the ability to cast Invisibility, Inflict Wounds, and False Life once per long rest and learn the spells.
Telekinetic (Charisma): Increase Charisma attribute by 1. Gain a bonus action ability to shove or pull creatures.
Telekinetic (Intelligence): Increase Intelligence attribute by 1. Gain a bonus action ability to shove or pull creatures.
Telekinetic (Wisdom): Increase Wisdom attribute by 1. Gain a bonus action ability to shove or pull creatures.
Tough: Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Toxicologist (Intelligence): +1 Intelligence, Proficiency or Expertise with Poisoner's Kit and Nature
Toxicologist (Wisdom): +1 Wisdom, Proficiency or Expertise with Poisoner's Kit and Medicine
War Caster: You gain advantage on checks to maintain concentration. You gain the ability to perform the somatic component of spells even with full hands. You gain +2 on spell attack rolls.
Subclasses[]
Arcane Fighter: Channel your magic into weapon attacks.
Con Artist: Con Artists are rogues that specialize in deception and tricking others. They use magic to aid their natural manipulative abilities.
Life Transmuter: Masters of manipulating both matter and life energy.
Master Manipulator: Master Manipulators excel at controlling the battlefield and preventing their enemies from being able to attack them.
Spell Master: Spell masters immerse themselves in magic and try to learn every spell they can get their hands on. They are unmatched in their spell knowledge.
Spell Shield: Spell Shields are fighters that specialize in defense and protection. They use magic to aid their natural abilities.
Gameplay Options[]
Use official advantage/disadvantage rules
Blinded condition doesn't allow attack of opportunity
Add pickpocketable loot
Disable auto-equip
No experience required for level up
Scale merchant prices correctly/exactly
Remove identification requirement from items
Remove attunement requirement from items
Crafting[]
The Community Expansion includes a massive list of improved and new options. Many new items are available to support different builds that are not available in the base game.
Craftable Items: More than 100 new recipes and crafting options
Shield [Wooden]: Wooden Shield of Sturdiness, Wooden Shield of Robustness, Wooden Shield of Survival, Wooden Shield of Flame Dancing, Wooden Shield of Frost Walking, Wooden Shield of Deflection
Shield: Wooden Shield of Sturdiness, Wooden Shield of Robustness, Wooden Shield of Survival, Wooden Shield of Flame Dancing, Wooden Shield of Frost Walking, Wooden Shield of Deflection
Hide Armor: Hide Armor of Sturdiness, Hide Armor of Robustness, Hide Armor of Survival, Hide Armor of Flame Dancing, Hide Armor of Frost Walking, Hide Armor of Deflection
Studded Leather: Studded Leather of Sturdiness, Studded Leather of Robustness, Studded Leather of Survival, Studded Leather of Flame Dancing, Studded Leather of Frost Walking, Studded Leather of Deflection
UI Improvements and Bug Fixes[]
Allow extra keyboard characters in names
Monsters's health in steps of 25/50/75/100%
Invert ALT behavior on tooltips
Pause the UI when victorious in battle
Additional lore friendly names
Speed up battles
Multi line spell casting selection
Multi line power activation selection
Keep spell UI open when switching weapons
Credits[]
Chris John Digital: Solasta Community Expansion
Zappastuff: mod UI work, integration, community organization, level 20, respec
ImpPhil: monster's health, pause UI, stocks prices, no attunement
AceHigh: power attack, reckless fury, no identification
Narria: ModKit creator, developer
How to Report Bugs[]
Before reporting bugs please check that all old mod versions have been deleted. See below for a full list of deprecated mods. If you still encounter a problem, please follow the process below to help the modders find the problem.
The versions of Solasta, the Solasta Mod API, and this module.